The energetic obstacle is also useful in combat, as it grants the player a temporary cover protecting from enemy attacks. ![]() ![]() To illustrate, the player can place an energetic obstacle in front of the protagonist – this object can prevent walls from shifting, redirect laser beams, or even constitute a point where electric energy bursting from damaged devices accumulates and flows through. The protagonist moves in four directions, interacts with objects of the environment (pulls switches for instance), launches different kinds of attacks, but also uses special abilities, which are especially useful while solving puzzles. MechanicsĪs an action-adventure game enriched with elements of metroidvania, Hazelnut Bastille for SWITCH and PC offers both arcade challenges (in the form of frequent encounters against numerous enemies or powerful bosses) and puzzles – solving those allows the player to go to the next level. Exploring different corners of the foreign country, the brave adventurer encounters both hordes of dangerous monsters with their lairs inside old ruins, and friendly locals that support her with valuable information or useful items in exchange for favours. Her goals are to discover the secrets of the Ancients and to retrieve a mysterious item, which was taken from the protagonist. The plot revolves around adventures of a young woman who has decided to travel to a distant land located at the world's end. The developer was inspired mainly by such titles as Super Metroid or The Legend of Zelda: A Link to the Past. Unlocking new abilities and items will let players traverse the dungeons and the overworld more easily, something that seems to be inspired by Castlevania: Symphony of the Night and other Metroidvania titles.The creators' aim was to faithfully recreate the most successful mechanics of 2D adventure games that were released in the 90s for Super Nintendo Entertainment System (SNES). Think Outside the 2D BoxĪs a Zelda clone, puzzles make up a large majority of Hazelnut Bastille’s gameplay. Character designs never look too outlandish or boring for the setting, leading to everything looking like a cohesive and pleasing experience. The character art in the dialog boxes also looks great. Unlike some other indie games that go for a retro look, everything we saw here could potentially be achieved with 16bit hardware. The top-down look and map design might immediately look like something straight out of a classic Zelda game, but it also wouldn’t look too out of place in games like Chrono Trigger.Įvery single sprite in Hazelnut Bastille looks fantastic. Looking at some screenshots of the game, it’s incredible to think of the amount of care and planning that must have gone to achieve Hazelnut Bastille’s visual style. However, as is the case with these ARPG games, the simple story suddenly turns into a grand tale of adventure, legends, and lost civilizations. To recover this treasure, she’ll embark on a journey where she’ll meet other castaways like her. You play as a young woman who has lost something very dear to her. From the very beginning, it’s clear that the developers of this game tried to best to replicate Nintendo’s visual style while making a modern adventure game featuring some of the quality of life improvements we’ve come to expect from modern titles. However, that doesn’t necessarily mean that the game has to be derivative in any way. ![]() First things first: yes, Hazelnut Bastille was clearly inspired by The Legend of Zelda: A Link To The Past.
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